What should a competitive pokemon team have




















Some Pokemon are more viable than others in their respective format, and they will be used much more often. This is why tiers exist, to make sure that Pokemon of the same level of viability are competing against each other. Knowing your tier is important, not only for your choices for Pokemon but more importantly, what Pokemon are most commonly used there.

What's also useful to know is if any kind of faddish team style is commonly used in said format or tier. There will come certain times where the metagame is dominated by a specific team niche, like teams based on weather such as rain or sun, or certain field effects like Terrain or Trick Room. Usually, they have tell-tale members telling you what they do. You could either play into those strategies or build a team meant to stop them.

In terms of more general team styles, there are a few options. You could build a high offense team with multiple options of attack, or stall teams with checks for every kind of team. You could even build around one high-octane attacker with other Pokemon checking for its weaknesses. Like positions in sports, certain Pokemon are designated for certain functions on certain teams, and knowing their roles is key for both your team and your opponents'.

The most common ones to keep an eye on in Singles include leads that set up hazards like Stealth Rocks, walls that absorb hits, pivots that can switch into most threats safely, tanks that take hits and hit back, wallbreakers that damage full HP Pokemon, and sweepers that knock opposing Pokemon out.

Some less commonly seen ones include suicide leads that have moves like Explosion, clerics that heal teammates, and weather or Trick Room setters specific to those teams. While these are also true to some extent in Doubles or VGC, synergy is much more of a factor there. More than clear-cut roles for each Pokemon, double battle teams put more focus on their ability to work in concert with each other and not bring the other down e. Once you have an idea of what kind of team you want to build, then you can look at your options for Pokemon.

You should have an idea of what Pokemon are allowed in your tier, but more importantly, you'll want to see if their base stat totals are up to snuff.

Of course, the total isn't everything. The distribution of said stats is just as important, if not more so. A rule of thumb to note is that for sweepers, either Attack or Special Attack, and Speed should be relatively high.

Speed usually doesn't matter as much with defensive Pokemon, as long as their Defense, Special Defense, and HP are good enough. The secret to a well-rounded team is making sure that all twelve of the types are accounted for. It should be a skill that the base game itself teaches and will give a good, easy trial run to test out combinations against.

They run on a scale of and provide the baseline for all stats, eventually adding the value at level to each score. That said, a perfect 6 is incredibly difficult to achieve with most players opting for a much easier to obtain 5IV spread with the 6th being for a stat that is not going to be as relevant.

It's important to remember that unlike IVs, not every single EV can be maximized. Also, items such as Carbos and HP Ups will directly affect these values as well, so they finally have a use.

Ditto holding a Destiny Knot is the golden combination for serious breeders. The other three will always be randomly generated with the egg. So ideally, getting ahold of a perfect IV Ditto in a foreign language and have it hold a Destiny Knot will maximize the chances of the offspring having good stats while also giving the chance of a Masuda Method shiny.

The majority of competitive Pokemon battling is done over simulators. This was very important in the first three generations, as it was the only possible method of battling competitively against a large variety of opponents. The fourth generation brought Wi-Fi capability with it, but the most competitive play still exists on simulators, as they allow users to fine tune teams much more easily than they can in-game.

On simulators, battles can also be conducted faster, rules can be enforced more strictly, and rating systems can be more easily implemented than would be possible by simply using Wi-Fi. The current simulator used by Smogon is Pokemon Showdown! Pokemon Showdown! Pokemon Showdown also features animated sprites, music, Pokemon cries, and most importantly, a robust replay system so you can save and share your favorite matches! There are many old Pokemon simulations that are now out of commission, dating back to the days of RBY play.

They had no graphical interface, so they attracted only the more serious battlers. These bots are no longer in use.

NetBattle allowed users to play all of the first three generations of Pokemon, and in limited capacity the fourth generation, and has an attractive graphical interface. This meant that it attracted a wider userbase, helping the competitive Pokemon community to grow. It was similar to Shoddy Battle for previous generations in some respects, one could create teams in the team builder, connect to a server, and conduct battles from there. NetBattle is still usable, but finding an active server on NetBattle is hard, as not many people run them.

The simulators were primarily used during the 4th and 5th Generations, though Pokemon Showdown has succeeded all of these as the simulator of choice. The competitive Pokemon environment is drastically different from what most new players are used to. Unlike in the Gameboy and DS games, you play against human opponents. Outsmarting a handheld machine is one thing, but outsmarting a real person is something else entirely.

As such, there are a few key things to expect in competitive battling. The first thing you need to know is that people will play to win. Although it was enough to get by in the cartridge games, using Pokemon because they are cool or your favorites is the fastest way to lose. Your opponents will be using whatever Pokemon they feel give them the best chance of winning, and in order to be competitive you should do the same.

One of the most surprising aspects to new players is the idea of switching. No longer will an opponent leave in a Pokemon until it faints; they can-and will-take advantage of the ability to bring in a new Pokemon with a better matchup. Also, do not be surprised if your opponent predicts your switch to hit your incoming Pokemon with a super effective attack, as most players will take advantage of obvious plays in order to gain some sort of advantage.

The role of luck in Pokemon comes as an unpleasant surprise to many new players. Between critical hits, chance effects such as burn and flinch, and attacks with less than perfect accuracy, the potential for lucky wins and losses is everywhere. At the end of the day, new players should realize that, while winning is important, any individual win is near meaningless.

As in American Football, any given player can win on any given ladder match; what is more important is winning in the long run. The best player in the world can still lose, even to newcomers, but will likely be able to maintain a much higher win-loss ratio. In competitive Pokemon, there are several standard rules used in every match. These rules are called clauses, and they serve to stop some over-powerful strategies, reduce the role that luck can play in a match, and overall just make the game more enjoyable.

If you are playing on a simulator, these rules will be enforced automatically; in Wi-Fi play, activating any one of these clauses will usually result in disqualification. The tiers serve a dual purpose. The first is to promote balanced gameplay and the second is to create an environment where weaker Pokemon can be used. A Pokemon may only be used in a tier equal or above its situated tier.

Prediction is one of the keys to a successful game, but it should not be heavily relied upon. No one can predict with even close to perfect accuracy, and even a single missed prediction often means that one of your Pokemon will be KOed. That is not to say that you should never take risks, but it is important to weigh the rewards and the potential consequences of each decision that you make.

It may seem like the best attack is Earthquake, which will hit Heatran for super effective damage and easily take it down in a single hit. However, Choice Band will force Tyranitar to continually attack with Earthquake, which is a very risky play due to the frequency and power of sweepers which are immune to Ground-type attacks. Gimmicks, or novelty Pokemon or sets, are common among newer players.



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