The Associate Android Developer Certification provides end-to-end training, culminating in an industry-recognized certification. The certification exam can be done online from wherever you're located and is performance-based—mirroring real-world developer tasks, like adding functionality to an app and fixing bugs in existing code.
After completing the Associate Android Developer Certification exam, you'll receive a digital badge you can use to promote yourself to potential employers. You can include your digital badge in your email signature and share it on sites like LinkedIn and Twitter.
Please note that local pricing may vary based on your country of origin. The Android Basics in Kotlin training is available on developer. And you can visit the Associate Android Developer Certification page to learn more about the exam. By clicking subscribe, you consent to receive email communication from Grow with Google and its programs.
Your information will be used in accordance with Google Privacy Policy and you may opt out at any time by clicking unsubscribe at the bottom of each communication. Sorry, an error occurred! News and Insights Stories. Associate Android Developer Certification Accelerate your move toward a career in mobile app development.
Get started. Start your career as an Android developer, with help from Google Whether you're learning mobile app development for the first time or are looking to advance your career, the Associate Android Developer Certification can help you showcase your skills to peers and potential employers. Learn Android development online, directly from Google Mobile apps and smartphones are everywhere, with more people consuming media on phones than on laptops or other devices.
What are graduates saying? This certification program is accurate on the current topics that involve Android development in the market, it is an updated tool to test your skills on the latest stuff that Google has launched. I encourage you to try it. Alex Acosta, Business Intelligence Developer and certification graduate. Android is a very, very wide space, and a very, very new world, and there are lots of new things to learn. After six years of experience, I'm still learning Android.
Shalini Puri, Tech Lead and certification graduate. As a fresh graduate and working as a junior Android developer, the certification definitely made me look more mature to recruiters. Husayn Hakeem, Android Engineer at Google and certification graduate. Our training resources cover: Kotlin basics Layouts Navigation Connecting to the internet.
See full curriculum. We've made important changes to ensure all types of businesses can be successful on Google Play. For more information about our service fees, please see our FAQs. Earlier this year, we shared details about the upcoming Data safety section in the Play Store, which will let users know what type of data your app collects and shares and how that data is used.
Users will see the new Data safety section in the Play Store starting in February You have until April before your apps must have this section completed and approved, but we encourage you to fill out the required Data Safety form in Play Console now.
We regularly update our policies to make Google Play a safe and trustworthy experience. Check out our Policy Center or this PolicyBytes video for new announcements from this week. You can also join our policy webinars and send in your questions, available for multiple regions Global , India , Japan , or Korea. If not, you can decide how best to introduce additional friction and reduce the risk to your app. We also recently launched a new tool in Play Console called Reach and devices to help you understand which features or fixes would help you reach the most users on Google Play.
By understanding your user and issue distribution, you can make better decisions about which specs to build for, where to launch, and what to test to make the biggest impact. One of the most important ways that users assess your app is by checking your ratings and reviews.
You can preview your location-specific and device-specific ratings in Play Console now, and we encourage you to check them out so you have time to make any app quality improvements you need before the new ratings go into effect in the Play Store. To help you better monetize your apps and games, we continue to invest in modernizing our platform, including updates to the Billing Library. Billing Library version 3 , which was announced June , includes new ways for users to pay, subscription promotion capabilities, purchase attribution for games, and improvements to purchase reliability and security.
As a reminder, all updates to existing apps must use Billing Library version 3 or newer by November 1, Learn more about updating to Billing Library version 3 or newer — which requires few updates to your code — in the release notes. Best of all, the integration is super easy — just a single line of code. In-app messaging will be available in the next Billing Library release, so stay tuned for more information.
The updated sign-in API for Play Games Services , which drastically simplifies the sign-in implementation, is now in early access. The new SDK makes for a one-line implementation. Because needing to have the Google Play Games app installed is creating friction for some users, starting in , Play Games Services will no longer require this installation. This change will allow 2 billion users to sign in to your Play Games Services-enabled games with a zero-touch experience.
More details are coming soon. You can express your interest in the early access program on our developer site. This new program is designed to help app marketers demonstrate their proficiency and skills in Play Store listing best practices. After the training, take the exam to get an industry-recognized certificate.
We hope you take advantage of all these new features and programs to grow your businesses on Google Play. Please continue sharing your feedback so we can build the tools you need to power your growth. Thank you for being part of the Google Play community. Posted by Eric McCleve, Google Play Academy Programs Lead At Google Play, our goal is to help developers and marketers reach and resonate with over 2 Billion users who visit our platform every month looking for high quality content and services.
Having a great store listing experience can be a huge benefit in helping achieve user acquisition goals for your app or game. The certificate is designed for both learners who have an app or game on Google Play and want to improve its store listing, or aspiring app makers who want to build in-demand mobile marketing skills. The training and exam cover:. You will also be invited to join Google Developer Certification Directory , a network of Google certified developers. Mohamed Kamara, founder of InovCares , a health startup that modernizes healthcare for women, learned app store listing best practices from Google Play Academy.
Start training and get certified. Happy learning! It's a collection of support libraries for media playback, including ExoPlayer. This article will explain why we created Media3, what it contains, and how it can simplify your app architecture. These libraries were developed with different goals, and have several areas of overlapping functionality. It can be challenging to decide which library to use for a given use case, and objects from different libraries are often not compatible, requiring adapters or connecting code.
Media3 removes these challenges by providing a single set of libraries which work well together. Media3 contains many libraries. The ones most relevant for simple media playback are shown below. Library name. Useful classes for playback. Objects for playing video and audio, provided by ExoPlayer. An ExoPlayer can be used for many playback use cases. Create one using an ExoPlayer. Views for displaying media playback controls, content and metadata.
StyledPlayerView displays audio and video content from a Player. Objects for creating and interacting with a media session. MediaSession for advertising what you're playing.
MediaLibraryService for advertising your content library. Our existing media APIs have a lot of objects which accept playback commands, like "play," "pause," and "skip". Identifying these "player-like" objects and ensuring that they implement a common Player interface was one of the biggest undertakings in the development of Media3.
We've updated, enhanced, and streamlined the Player interface from ExoPlayer to act as the common Player interface for Media3. Classes such as MediaController and MediaSession that previously contained references to other "player-like" objects have been updated to reference the new player. This is useful when communicating with UI components. Using this Player interface avoids the need for connecting components, allowing for less code and a simpler app architecture.
In particular, this makes working with media sessions easier. Builder context. Builder context, player. All that in just two lines of code! You'll then create a MediaLibrarySession and implement a MediaLibrarySessionCallback whose methods will be called by the browsing app to obtain your content tree.
One of the key benefits of using Jetpack libraries is API stability. If you use symbols that are part of the stable API, you generally don't need to update your code to use a new release of that library within the same major version. In Media3, some of the most commonly used objects are marked as stable, including the Player API and media session classes.
To use an unstable method or class you'll need to add the OptIn annotation before using it. If your project uses a lot of unstable methods it may be more convenient to add this suppression to your project-wide lint. Just because part of an API is marked as unstable doesn't mean that the API is unreliable or that you shouldn't use it - it's just a way of informing you that it might change in the future. One of the best ways to do this is to check out the demo app , which shows how to play video and audio, and integrate with a media session.
You can add the Media3 dependencies to your app by adding the following artifacts to your build. Content and code samples on this page are subject to the licenses described in the Content License. App Basics. Build your first app. App resources.
Resource types. App manifest file. Device compatibility. Multiple APK support. Tablets, large screens, and foldables. Build responsive UIs. Build for foldables. Getting started. Handling data. User input. Watch Face Studio. Health services. Creating watch faces.
Android TV. Build TV Apps. Build TV playback apps. Help users find content on TV. Recommend TV content. Watch Next. Build TV games. Build TV input services. TV Accessibility. Android for Cars. Build media apps for cars.
Build navigation, parking, and charging apps for cars. Android Things. Supported hardware. Advanced setup. Build apps. Create a Things app. Communicate with wireless devices. Configure devices. Interact with peripherals. Build user-space drivers. Manage devices. Create a build. Push an update. Chrome OS devices. App architecture. Architecture Components. UI layer libraries. View binding. Data binding library. Lifecycle-aware components.
Paging Library. Paging 2. Data layer libraries. How-To Guides. Advanced Concepts. Threading in WorkManager. App entry points. App shortcuts. App navigation. Navigation component.
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