Viewed 1k times. Improve this question. Doozer Blake Doozer Blake Add a comment. Active Oldest Votes. The other game modes are as follows: SFMT: Similar to the standard game mode, but more enemies spawn. Ambush: Enemies spawn randomly around the stage. Improve this answer. GnomeSlice GnomeSlice Sounds like they're both harder, so guess it doesn't matter that I can't unlock them at this point. Any idea what SFMT stands for?
No idea at all. The description is something like 'for after the kids are in bed'. Sign up or log in Sign up using Google. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Super Crate Box Store Page. Global Achievements. Patch View Profile View Posts. Showing 1 - 15 of 35 comments.
I really love this game, its just so adictive, but yes I do agree Ive died so much but I never get frustrated over it. You didn't answer my question, hah. Whenever an enemy reaches the fire pit, it re-emerges from the portal in faster-moving red form, making your job that bit harder.
To keep enemies from reaching the fire — and from killing you by touching or even going quite near you — you can attack them with whatever weapon you have to hand. These weapons come randomly from the crates that you need to collect in order to advance, and they include a pistol, a laser, a rocket launcher, mines, a katana, and a disc thing that bounces off walls and kills you unless you jump out of the way. This random structure frequently presents you with a dilemma: stick with the awesome weapon you've just been lucky enough to get, or forge on at the risk of picking up a rubbish weapon and consequently dying.
All the while an endless stream of enemies forces you to flee and jump and dodge. Playing Super Crate Box feels a bit like juggling objects that magically transform every five seconds while borstal children throw lit matches at your face. To unlock the second stage you have to collect ten crates, and to unlock the third you have to collect another ten.
And that's it — there are just three stages. For the first half an hour or so you'll unlock new weapons with your running total of crates, but after that you'll have unlocked them all, after which every time you collect ten crates in a stage you unlock a new character. Once you unlock the first three stages, real progress in Super Crate Box is hard.
It's so hard that after a while the words 'game over' cease to have any independent meaning. When you see them in other games you feel like Vlambeer's ideas have been plagiarised again.
Speaking of which, it's worth comparing the original and the clone.
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